/* File generated by extgen.cpp -- do not modify */
#ifndef GLH_GENEXT_H
#define GLH_GENEXT_H

#ifdef __cplusplus
extern "C" {
#endif

#include <GL/gl.h>
#include <GL/glext.h>
#ifdef _WIN32 /* supports windows, x -- need to generalize */
#  include <GL/wglext.h>
#  define GLH_EXT_GET_PROC_ADDRESS(p)   wglGetProcAddress(p) 
#elif GLX_VERSION_1_3
#  include <string.h>
#  include <GL/glx.h>
#  include <GL/glxext.h>
#  define GLH_EXT_GET_PROC_ADDRESS(p)   glXGetProcAddressARB( (const GLubyte *) p) 
#endif

#ifdef GLH_EXT_SINGLE_FILE
# define GLH_EXTERN
# define GLH_INITIALIZER = 0
#else
# define GLH_EXTERN extern
# define GLH_INITIALIZER
#endif

#define GLH__PREPROCESSOR_GYMNASTICS2(a,b) a##b
#define GLH__PREPROCESSOR_GYMNASTICS(a,b) GLH__PREPROCESSOR_GYMNASTICS2(a,b)

#ifndef _WIN32
#define GLH_EXT_PREFIX _
#endif
#ifndef GLH_EXT_PREFIX
# define GLH_EXT_NAME(a) a
#else
# define GLH_EXT_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_EXT_PREFIX,a)
#endif

#ifndef _WIN32
# ifndef GLH_CORE_1_2_PREFIX
#  define GLH_CORE_1_2_PREFIX _
# endif
#endif

#ifndef GLH_CORE_1_2_PREFIX
# define GLH_CORE_1_2_NAME(a) a
#else
# define GLH_CORE_1_2_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_CORE_1_2_PREFIX,a)
#endif

#ifdef _WIN32
#ifdef GL_ARB_multitexture
    GLH_EXTERN PFNGLMULTITEXCOORD1DARBPROC GLH_EXT_NAME(glMultiTexCoord1dARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD1DVARBPROC GLH_EXT_NAME(glMultiTexCoord1dvARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD1FARBPROC GLH_EXT_NAME(glMultiTexCoord1fARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD1FVARBPROC GLH_EXT_NAME(glMultiTexCoord1fvARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD1IARBPROC GLH_EXT_NAME(glMultiTexCoord1iARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD1IVARBPROC GLH_EXT_NAME(glMultiTexCoord1ivARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD1SARBPROC GLH_EXT_NAME(glMultiTexCoord1sARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD1SVARBPROC GLH_EXT_NAME(glMultiTexCoord1svARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD2DARBPROC GLH_EXT_NAME(glMultiTexCoord2dARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD2DVARBPROC GLH_EXT_NAME(glMultiTexCoord2dvARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD2FARBPROC GLH_EXT_NAME(glMultiTexCoord2fARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD2FVARBPROC GLH_EXT_NAME(glMultiTexCoord2fvARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD2IARBPROC GLH_EXT_NAME(glMultiTexCoord2iARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD2IVARBPROC GLH_EXT_NAME(glMultiTexCoord2ivARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD2SARBPROC GLH_EXT_NAME(glMultiTexCoord2sARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD2SVARBPROC GLH_EXT_NAME(glMultiTexCoord2svARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD3DARBPROC GLH_EXT_NAME(glMultiTexCoord3dARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD3DVARBPROC GLH_EXT_NAME(glMultiTexCoord3dvARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD3FARBPROC GLH_EXT_NAME(glMultiTexCoord3fARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD3FVARBPROC GLH_EXT_NAME(glMultiTexCoord3fvARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD3IARBPROC GLH_EXT_NAME(glMultiTexCoord3iARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD3IVARBPROC GLH_EXT_NAME(glMultiTexCoord3ivARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD3SARBPROC GLH_EXT_NAME(glMultiTexCoord3sARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD3SVARBPROC GLH_EXT_NAME(glMultiTexCoord3svARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD4DARBPROC GLH_EXT_NAME(glMultiTexCoord4dARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD4DVARBPROC GLH_EXT_NAME(glMultiTexCoord4dvARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD4FARBPROC GLH_EXT_NAME(glMultiTexCoord4fARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD4FVARBPROC GLH_EXT_NAME(glMultiTexCoord4fvARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD4IARBPROC GLH_EXT_NAME(glMultiTexCoord4iARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD4IVARBPROC GLH_EXT_NAME(glMultiTexCoord4ivARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD4SARBPROC GLH_EXT_NAME(glMultiTexCoord4sARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTITEXCOORD4SVARBPROC GLH_EXT_NAME(glMultiTexCoord4svARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLACTIVETEXTUREARBPROC GLH_EXT_NAME(glActiveTextureARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCLIENTACTIVETEXTUREARBPROC GLH_EXT_NAME(glClientActiveTextureARB) GLH_INITIALIZER;
#endif
#endif

#ifdef GL_ARB_texture_border_clamp
#endif

#ifdef GL_ARB_texture_compression
    GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexImage3DARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexImage2DARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexImage1DARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexSubImage3DARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexSubImage2DARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexSubImage1DARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLH_EXT_NAME(glGetCompressedTexImageARB) GLH_INITIALIZER;
#endif

#ifdef GL_ARB_texture_cube_map
#endif

#ifdef GL_ARB_transpose_matrix
    GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glLoadTransposeMatrixfARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glLoadTransposeMatrixdARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glMultTransposeMatrixfARB) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glMultTransposeMatrixdARB) GLH_INITIALIZER;
#endif

#ifdef GL_EXT_abgr
#endif

#ifdef GL_EXT_bgra
#endif

#ifdef GL_EXT_blend_color
    GLH_EXTERN PFNGLBLENDCOLOREXTPROC GLH_EXT_NAME(glBlendColorEXT) GLH_INITIALIZER;
#endif

#ifdef GL_EXT_blend_minmax
    GLH_EXTERN PFNGLBLENDEQUATIONEXTPROC GLH_EXT_NAME(glBlendEquationEXT) GLH_INITIALIZER;
#endif

#ifdef GL_EXT_blend_subtract
#endif

#ifdef GL_EXT_compiled_vertex_array
    GLH_EXTERN PFNGLLOCKARRAYSEXTPROC GLH_EXT_NAME(glLockArraysEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLUNLOCKARRAYSEXTPROC GLH_EXT_NAME(glUnlockArraysEXT) GLH_INITIALIZER;
#endif

#ifdef GL_EXT_draw_range_elements
#endif

#ifdef GL_EXT_fog_coord
    GLH_EXTERN PFNGLFOGCOORDDEXTPROC GLH_EXT_NAME(glFogCoorddEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLFOGCOORDDVEXTPROC GLH_EXT_NAME(glFogCoorddvEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLFOGCOORDFEXTPROC GLH_EXT_NAME(glFogCoordfEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLFOGCOORDFVEXTPROC GLH_EXT_NAME(glFogCoordfvEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLFOGCOORDPOINTEREXTPROC GLH_EXT_NAME(glFogCoordPointerEXT) GLH_INITIALIZER;
#endif

#ifdef GL_EXT_light_max_exponent
#endif

#ifdef GL_EXT_packed_pixels
#endif

#ifdef GL_EXT_paletted_texture
    GLH_EXTERN PFNGLCOLORSUBTABLEEXTPROC GLH_EXT_NAME(glColorSubTableEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOLORTABLEEXTPROC GLH_EXT_NAME(glColorTableEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETCOLORTABLEEXTPROC GLH_EXT_NAME(glGetColorTableEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLH_EXT_NAME(glGetColorTableParameterfvEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLH_EXT_NAME(glGetColorTableParameterivEXT) GLH_INITIALIZER;
#endif

#ifdef GL_EXT_point_parameters
    GLH_EXTERN PFNGLPOINTPARAMETERFEXTPROC GLH_EXT_NAME(glPointParameterfEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLPOINTPARAMETERFVEXTPROC GLH_EXT_NAME(glPointParameterfvEXT) GLH_INITIALIZER;
#endif

#ifdef GL_EXT_rescale_normal
#endif

#ifdef GL_EXT_secondary_color
    GLH_EXTERN PFNGLSECONDARYCOLOR3BEXTPROC GLH_EXT_NAME(glSecondaryColor3bEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3BVEXTPROC GLH_EXT_NAME(glSecondaryColor3bvEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3DEXTPROC GLH_EXT_NAME(glSecondaryColor3dEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3DVEXTPROC GLH_EXT_NAME(glSecondaryColor3dvEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3FEXTPROC GLH_EXT_NAME(glSecondaryColor3fEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3FVEXTPROC GLH_EXT_NAME(glSecondaryColor3fvEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3IEXTPROC GLH_EXT_NAME(glSecondaryColor3iEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3IVEXTPROC GLH_EXT_NAME(glSecondaryColor3ivEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3SEXTPROC GLH_EXT_NAME(glSecondaryColor3sEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3SVEXTPROC GLH_EXT_NAME(glSecondaryColor3svEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3UBEXTPROC GLH_EXT_NAME(glSecondaryColor3ubEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3UBVEXTPROC GLH_EXT_NAME(glSecondaryColor3ubvEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3UIEXTPROC GLH_EXT_NAME(glSecondaryColor3uiEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3UIVEXTPROC GLH_EXT_NAME(glSecondaryColor3uivEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3USEXTPROC GLH_EXT_NAME(glSecondaryColor3usEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLOR3USVEXTPROC GLH_EXT_NAME(glSecondaryColor3usvEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSECONDARYCOLORPOINTEREXTPROC GLH_EXT_NAME(glSecondaryColorPointerEXT) GLH_INITIALIZER;
#endif

#ifdef GL_EXT_separate_specular_color
#endif

#ifdef GL_EXT_shared_texture_palette
#endif

#ifdef GL_EXT_stencil_wrap
#endif

#ifdef GL_EXT_texture_compression_s3tc
#endif

#ifdef GL_EXT_texture_cube_map
#endif

#ifdef GL_EXT_texture_edge_clamp
#endif

#ifdef GL_EXT_texture_env_add
#endif

#ifdef GL_EXT_texture_env_combine
#endif

#ifdef GL_EXT_texture_filter_anisotropic
#endif

#ifdef GL_EXT_texture_lod_bias
#endif

#ifdef GL_EXT_texture_object
    GLH_EXTERN PFNGLARETEXTURESRESIDENTEXTPROC GLH_EXT_NAME(glAreTexturesResidentEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLBINDTEXTUREEXTPROC GLH_EXT_NAME(glBindTextureEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLDELETETEXTURESEXTPROC GLH_EXT_NAME(glDeleteTexturesEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGENTEXTURESEXTPROC GLH_EXT_NAME(glGenTexturesEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLISTEXTUREEXTPROC GLH_EXT_NAME(glIsTextureEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLPRIORITIZETEXTURESEXTPROC GLH_EXT_NAME(glPrioritizeTexturesEXT) GLH_INITIALIZER;
#endif

#ifdef GL_EXT_texture3D
    GLH_EXTERN PFNGLTEXIMAGE3DEXTPROC GLH_EXT_NAME(glTexImage3DEXT) GLH_INITIALIZER;
#endif

#ifdef GL_EXT_vertex_array
    GLH_EXTERN PFNGLARRAYELEMENTEXTPROC GLH_EXT_NAME(glArrayElementEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOLORPOINTEREXTPROC GLH_EXT_NAME(glColorPointerEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLEDGEFLAGPOINTEREXTPROC GLH_EXT_NAME(glEdgeFlagPointerEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETPOINTERVEXTPROC GLH_EXT_NAME(glGetPointervEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLINDEXPOINTEREXTPROC GLH_EXT_NAME(glIndexPointerEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLNORMALPOINTEREXTPROC GLH_EXT_NAME(glNormalPointerEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLTEXCOORDPOINTEREXTPROC GLH_EXT_NAME(glTexCoordPointerEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXPOINTEREXTPROC GLH_EXT_NAME(glVertexPointerEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLDRAWARRAYSEXTPROC GLH_EXT_NAME(glDrawArraysEXT) GLH_INITIALIZER;
#endif

#ifdef GL_EXT_vertex_weighting
    GLH_EXTERN PFNGLVERTEXWEIGHTFEXTPROC GLH_EXT_NAME(glVertexWeightfEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXWEIGHTFVEXTPROC GLH_EXT_NAME(glVertexWeightfvEXT) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXWEIGHTPOINTEREXTPROC GLH_EXT_NAME(glVertexWeightPointerEXT) GLH_INITIALIZER;
#endif

#ifdef GL_NV_blend_square
#endif

#ifdef GL_NV_evaluators
    GLH_EXTERN PFNGLMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glMapControlPointsNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMAPPARAMETERIVNVPROC GLH_EXT_NAME(glMapParameterivNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLMAPPARAMETERFVNVPROC GLH_EXT_NAME(glMapParameterfvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glGetMapControlPointsNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETMAPPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapParameterivNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETMAPPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapParameterfvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapAttribParameterivNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapAttribParameterfvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLEVALMAPSNVPROC GLH_EXT_NAME(glEvalMapsNV) GLH_INITIALIZER;
#endif

#ifdef GL_NV_fence
    GLH_EXTERN PFNGLGENFENCESNVPROC GLH_EXT_NAME(glGenFencesNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLDELETEFENCESNVPROC GLH_EXT_NAME(glDeleteFencesNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLSETFENCENVPROC GLH_EXT_NAME(glSetFenceNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLTESTFENCENVPROC GLH_EXT_NAME(glTestFenceNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLFINISHFENCENVPROC GLH_EXT_NAME(glFinishFenceNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLISFENCENVPROC GLH_EXT_NAME(glIsFenceNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETFENCEIVNVPROC GLH_EXT_NAME(glGetFenceivNV) GLH_INITIALIZER;
#endif

#ifdef GL_NV_fog_distance
#endif

#ifdef GL_NV_packed_depth_stencil
#endif

#ifdef GL_NV_register_combiners
    GLH_EXTERN PFNGLCOMBINERPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerParameterfvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOMBINERPARAMETERFNVPROC GLH_EXT_NAME(glCombinerParameterfNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOMBINERPARAMETERIVNVPROC GLH_EXT_NAME(glCombinerParameterivNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOMBINERPARAMETERINVPROC GLH_EXT_NAME(glCombinerParameteriNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOMBINERINPUTNVPROC GLH_EXT_NAME(glCombinerInputNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOMBINEROUTPUTNVPROC GLH_EXT_NAME(glCombinerOutputNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLFINALCOMBINERINPUTNVPROC GLH_EXT_NAME(glFinalCombinerInputNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterfvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterivNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterivNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) GLH_INITIALIZER;
#endif

#ifdef GL_NV_register_combiners2
    GLH_EXTERN PFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerStageParameterfvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerStageParameterfvNV) GLH_INITIALIZER;
#endif

#ifdef GL_NV_texgen_reflection
#endif

#ifdef GL_NV_texture_env_combine4
#endif

#ifdef GL_NV_texture_rectangle
#endif

#ifdef GL_NV_texture_shader
#endif

#ifdef GL_NV_vertex_array_range
    GLH_EXTERN PFNGLFLUSHVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glFlushVertexArrayRangeNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glVertexArrayRangeNV) GLH_INITIALIZER;
# ifdef _WIN32
    GLH_EXTERN PFNWGLALLOCATEMEMORYNVPROC GLH_EXT_NAME(wglAllocateMemoryNV) GLH_INITIALIZER;
# endif
# ifdef GLX_VERSION_1_3
    GLH_EXTERN PFNGLXALLOCATEMEMORYNVPROC GLH_EXT_NAME(glXAllocateMemoryNV) GLH_INITIALIZER;
# endif
# ifdef _WIN32
    GLH_EXTERN PFNWGLFREEMEMORYNVPROC GLH_EXT_NAME(wglFreeMemoryNV) GLH_INITIALIZER;
# endif
# ifdef GLX_VERSION_1_3
    GLH_EXTERN PFNGLXFREEMEMORYNVPROC GLH_EXT_NAME(glXFreeMemoryNV) GLH_INITIALIZER;
# endif
#endif

#ifdef GL_NV_vertex_program
    GLH_EXTERN PFNGLAREPROGRAMSRESIDENTNVPROC GLH_EXT_NAME(glAreProgramsResidentNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLBINDPROGRAMNVPROC GLH_EXT_NAME(glBindProgramNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLDELETEPROGRAMSNVPROC GLH_EXT_NAME(glDeleteProgramsNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLEXECUTEPROGRAMNVPROC GLH_EXT_NAME(glExecuteProgramNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGENPROGRAMSNVPROC GLH_EXT_NAME(glGenProgramsNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETPROGRAMPARAMETERDVNVPROC GLH_EXT_NAME(glGetProgramParameterdvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETPROGRAMPARAMETERFVNVPROC GLH_EXT_NAME(glGetProgramParameterfvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETPROGRAMIVNVPROC GLH_EXT_NAME(glGetProgramivNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETPROGRAMSTRINGNVPROC GLH_EXT_NAME(glGetProgramStringNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETTRACKMATRIXIVNVPROC GLH_EXT_NAME(glGetTrackMatrixivNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETVERTEXATTRIBDVNVPROC GLH_EXT_NAME(glGetVertexAttribdvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETVERTEXATTRIBFVNVPROC GLH_EXT_NAME(glGetVertexAttribfvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETVERTEXATTRIBIVNVPROC GLH_EXT_NAME(glGetVertexAttribivNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVNVPROC GLH_EXT_NAME(glGetVertexAttribPointervNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLISPROGRAMNVPROC GLH_EXT_NAME(glIsProgramNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLLOADPROGRAMNVPROC GLH_EXT_NAME(glLoadProgramNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLPROGRAMPARAMETER4DNVPROC GLH_EXT_NAME(glProgramParameter4dNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLPROGRAMPARAMETER4DVNVPROC GLH_EXT_NAME(glProgramParameter4dvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLPROGRAMPARAMETER4FNVPROC GLH_EXT_NAME(glProgramParameter4fNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLPROGRAMPARAMETER4FVNVPROC GLH_EXT_NAME(glProgramParameter4fvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLPROGRAMPARAMETERS4DVNVPROC GLH_EXT_NAME(glProgramParameters4dvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLPROGRAMPARAMETERS4FVNVPROC GLH_EXT_NAME(glProgramParameters4fvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLREQUESTRESIDENTPROGRAMSNVPROC GLH_EXT_NAME(glRequestResidentProgramsNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLTRACKMATRIXNVPROC GLH_EXT_NAME(glTrackMatrixNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBPOINTERNVPROC GLH_EXT_NAME(glVertexAttribPointerNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB1DNVPROC GLH_EXT_NAME(glVertexAttrib1dNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB1DVNVPROC GLH_EXT_NAME(glVertexAttrib1dvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB1FNVPROC GLH_EXT_NAME(glVertexAttrib1fNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB1FVNVPROC GLH_EXT_NAME(glVertexAttrib1fvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB1SNVPROC GLH_EXT_NAME(glVertexAttrib1sNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB1SVNVPROC GLH_EXT_NAME(glVertexAttrib1svNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB2DNVPROC GLH_EXT_NAME(glVertexAttrib2dNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB2DVNVPROC GLH_EXT_NAME(glVertexAttrib2dvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB2FNVPROC GLH_EXT_NAME(glVertexAttrib2fNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB2FVNVPROC GLH_EXT_NAME(glVertexAttrib2fvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB2SNVPROC GLH_EXT_NAME(glVertexAttrib2sNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB2SVNVPROC GLH_EXT_NAME(glVertexAttrib2svNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB3DNVPROC GLH_EXT_NAME(glVertexAttrib3dNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB3DVNVPROC GLH_EXT_NAME(glVertexAttrib3dvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB3FNVPROC GLH_EXT_NAME(glVertexAttrib3fNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB3FVNVPROC GLH_EXT_NAME(glVertexAttrib3fvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB3SNVPROC GLH_EXT_NAME(glVertexAttrib3sNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB3SVNVPROC GLH_EXT_NAME(glVertexAttrib3svNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB4DNVPROC GLH_EXT_NAME(glVertexAttrib4dNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB4DVNVPROC GLH_EXT_NAME(glVertexAttrib4dvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB4FNVPROC GLH_EXT_NAME(glVertexAttrib4fNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB4FVNVPROC GLH_EXT_NAME(glVertexAttrib4fvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB4SNVPROC GLH_EXT_NAME(glVertexAttrib4sNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB4SVNVPROC GLH_EXT_NAME(glVertexAttrib4svNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIB4UBVNVPROC GLH_EXT_NAME(glVertexAttrib4ubvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBS1DVNVPROC GLH_EXT_NAME(glVertexAttribs1dvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBS1FVNVPROC GLH_EXT_NAME(glVertexAttribs1fvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBS1SVNVPROC GLH_EXT_NAME(glVertexAttribs1svNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBS2DVNVPROC GLH_EXT_NAME(glVertexAttribs2dvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBS2FVNVPROC GLH_EXT_NAME(glVertexAttribs2fvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBS2SVNVPROC GLH_EXT_NAME(glVertexAttribs2svNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBS3DVNVPROC GLH_EXT_NAME(glVertexAttribs3dvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBS3FVNVPROC GLH_EXT_NAME(glVertexAttribs3fvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBS3SVNVPROC GLH_EXT_NAME(glVertexAttribs3svNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBS4DVNVPROC GLH_EXT_NAME(glVertexAttribs4dvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBS4FVNVPROC GLH_EXT_NAME(glVertexAttribs4fvNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBS4SVNVPROC GLH_EXT_NAME(glVertexAttribs4svNV) GLH_INITIALIZER;
    GLH_EXTERN PFNGLVERTEXATTRIBS4UBVNVPROC GLH_EXT_NAME(glVertexAttribs4ubvNV) GLH_INITIALIZER;
#endif

#ifdef GL_SGIS_generate_mipmap
#endif

#ifdef GL_SGIS_texture_lod
#endif

#ifdef GL_SGIX_depth_texture
#endif

#ifdef GL_SGIX_shadow
#endif

#ifdef _WIN32
#ifdef GL_VERSION_1_2
    /* These routines are prefixed by the preprocessor constant
       GLH_CORE_1_2_PREFIX to avoid colliding with the OpenGL 1.2 namespace. */
    GLH_EXTERN PFNGLBLENDCOLORPROC GLH_CORE_1_2_NAME(glBlendColor) GLH_INITIALIZER;
    GLH_EXTERN PFNGLBLENDEQUATIONPROC GLH_CORE_1_2_NAME(glBlendEquation) GLH_INITIALIZER;
    GLH_EXTERN PFNGLDRAWRANGEELEMENTSPROC GLH_CORE_1_2_NAME(glDrawRangeElements) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOLORTABLEPROC GLH_CORE_1_2_NAME(glColorTable) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glColorTableParameterfv) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glColorTableParameteriv) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOPYCOLORTABLEPROC GLH_CORE_1_2_NAME(glCopyColorTable) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETCOLORTABLEPROC GLH_CORE_1_2_NAME(glGetColorTable) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glGetColorTableParameterfv) GLH_INITIALIZER;
    GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glGetColorTableParameteriv) GLH_INITIALIZER;
    GLH_EXTERN PFNGLTEXIMAGE3DPROC GLH_CORE_1_2_NAME(glTexImage3D) GLH_INITIALIZER;
    GLH_EXTERN PFNGLTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glTexSubImage3D) GLH_INITIALIZER;
    GLH_EXTERN PFNGLCOPYTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glCopyTexSubImage3D) GLH_INITIALIZER;
#endif
#endif

#ifdef GL_WIN_swap_hint
    GLH_EXTERN PFNGLADDSWAPHINTRECTWINPROC GLH_EXT_NAME(glAddSwapHintRectWIN) GLH_INITIALIZER;
#endif

#ifdef WGL_ARB_pbuffer
# ifdef _WIN32
    GLH_EXTERN PFNWGLCREATEPBUFFERARBPROC GLH_EXT_NAME(wglCreatePbufferARB) GLH_INITIALIZER;
# endif
# ifdef _WIN32
    GLH_EXTERN PFNWGLGETPBUFFERDCARBPROC GLH_EXT_NAME(wglGetPbufferDCARB) GLH_INITIALIZER;
# endif
# ifdef _WIN32
    GLH_EXTERN PFNWGLRELEASEPBUFFERDCARBPROC GLH_EXT_NAME(wglReleasePbufferDCARB) GLH_INITIALIZER;
# endif
# ifdef _WIN32
    GLH_EXTERN PFNWGLDESTROYPBUFFERARBPROC GLH_EXT_NAME(wglDestroyPbufferARB) GLH_INITIALIZER;
# endif
# ifdef _WIN32
    GLH_EXTERN PFNWGLQUERYPBUFFERARBPROC GLH_EXT_NAME(wglQueryPbufferARB) GLH_INITIALIZER;
# endif
#endif

#ifdef WGL_ARB_pixel_format
# ifdef _WIN32
    GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBIVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribivARB) GLH_INITIALIZER;
# endif
# ifdef _WIN32
    GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBFVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) GLH_INITIALIZER;
# endif
# ifdef _WIN32
    GLH_EXTERN PFNWGLCHOOSEPIXELFORMATARBPROC GLH_EXT_NAME(wglChoosePixelFormatARB) GLH_INITIALIZER;
# endif
#endif

#ifdef GLX_SGIX_pbuffer
# ifdef GLX_VERSION_1_3
    GLH_EXTERN PFNGLXCREATEGLXPBUFFERSGIXPROC GLH_EXT_NAME(glXCreateGLXPbufferSGIX) GLH_INITIALIZER;
# endif
# ifdef GLX_VERSION_1_3
    GLH_EXTERN PFNGLXDESTROYGLXPBUFFERSGIXPROC GLH_EXT_NAME(glXDestroyGLXPbufferSGIX) GLH_INITIALIZER;
# endif
# ifdef GLX_VERSION_1_3
    GLH_EXTERN PFNGLXQUERYGLXPBUFFERSGIXPROC GLH_EXT_NAME(glXQueryGLXPbufferSGIX) GLH_INITIALIZER;
# endif
# ifdef GLX_VERSION_1_3
    GLH_EXTERN PFNGLXSELECTEVENTSGIXPROC GLH_EXT_NAME(glXSelectEventSGIX) GLH_INITIALIZER;
# endif
# ifdef GLX_VERSION_1_3
    GLH_EXTERN PFNGLXGETSELECTEDEVENTSGIXPROC GLH_EXT_NAME(glXGetSelectedEventSGIX) GLH_INITIALIZER;
# endif
#endif

#ifdef GLX_SGIX_fbconfig
# ifdef GLX_VERSION_1_3
    GLH_EXTERN PFNGLXGETFBCONFIGATTRIBSGIXPROC GLH_EXT_NAME(glXGetFBConfigAttribSGIX) GLH_INITIALIZER;
# endif
# ifdef GLX_VERSION_1_3
    GLH_EXTERN PFNGLXCHOOSEFBCONFIGSGIXPROC GLH_EXT_NAME(glXChooseFBConfigSGIX) GLH_INITIALIZER;
# endif
# ifdef GLX_VERSION_1_3
    GLH_EXTERN PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLH_EXT_NAME(glXCreateGLXPixmapWithConfigSGIX) GLH_INITIALIZER;
# endif
# ifdef GLX_VERSION_1_3
    GLH_EXTERN PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLH_EXT_NAME(glXCreateContextWithConfigSGIX) GLH_INITIALIZER;
# endif
# ifdef GLX_VERSION_1_3
    GLH_EXTERN PFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLH_EXT_NAME(glXGetVisualFromFBConfigSGIX) GLH_INITIALIZER;
# endif
# ifdef GLX_VERSION_1_3
    GLH_EXTERN PFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLH_EXT_NAME(glXGetFBConfigFromVisualSGIX) GLH_INITIALIZER;
# endif
#endif

#ifdef WGL_ARB_render_texture
# ifdef _WIN32
    GLH_EXTERN PFNWGLBINDTEXIMAGEARBPROC GLH_EXT_NAME(wglBindTexImageARB) GLH_INITIALIZER;
# endif
# ifdef _WIN32
    GLH_EXTERN PFNWGLRELEASETEXIMAGEARBPROC GLH_EXT_NAME(wglReleaseTexImageARB) GLH_INITIALIZER;
# endif
# ifdef _WIN32
    GLH_EXTERN PFNWGLSETPBUFFERATTRIBARBPROC GLH_EXT_NAME(wglSetPbufferAttribARB) GLH_INITIALIZER;
# endif
#endif

#ifdef WGL_NV_render_texture_rectangle
#endif

#ifdef WGL_NV_render_depth_texture
#endif


#ifdef GLH_EXT_SINGLE_FILE

int glh_init_extension(const char* extension)
{
    if (NULL == extension) {
        return GL_FALSE;
#ifndef _WIN32
    }else if (0 == strcmp (extension, "GL_ARB_multitexture") || 0 == strcmp (extension, "GL_VERSION_1_2")) {
        return GL_TRUE;
#endif
#ifdef _WIN32
#ifdef GL_ARB_multitexture
    } else if (0 == strcmp(extension, "GL_ARB_multitexture")) {
        GLH_EXT_NAME(glMultiTexCoord1dARB) = (PFNGLMULTITEXCOORD1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord1dARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord1dvARB) = (PFNGLMULTITEXCOORD1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dvARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord1dvARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord1fARB) = (PFNGLMULTITEXCOORD1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord1fARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord1fvARB) = (PFNGLMULTITEXCOORD1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fvARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord1fvARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord1iARB) = (PFNGLMULTITEXCOORD1IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord1iARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord1ivARB) = (PFNGLMULTITEXCOORD1IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1ivARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord1ivARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord1sARB) = (PFNGLMULTITEXCOORD1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord1sARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord1svARB) = (PFNGLMULTITEXCOORD1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1svARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord1svARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord2dARB) = (PFNGLMULTITEXCOORD2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord2dARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord2dvARB) = (PFNGLMULTITEXCOORD2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dvARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord2dvARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord2fARB) = (PFNGLMULTITEXCOORD2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord2fARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord2fvARB) = (PFNGLMULTITEXCOORD2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fvARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord2fvARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord2iARB) = (PFNGLMULTITEXCOORD2IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord2iARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord2ivARB) = (PFNGLMULTITEXCOORD2IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2ivARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord2ivARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord2sARB) = (PFNGLMULTITEXCOORD2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord2sARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord2svARB) = (PFNGLMULTITEXCOORD2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2svARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord2svARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord3dARB) = (PFNGLMULTITEXCOORD3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord3dARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord3dvARB) = (PFNGLMULTITEXCOORD3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dvARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord3dvARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord3fARB) = (PFNGLMULTITEXCOORD3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord3fARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord3fvARB) = (PFNGLMULTITEXCOORD3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fvARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord3fvARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord3iARB) = (PFNGLMULTITEXCOORD3IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord3iARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord3ivARB) = (PFNGLMULTITEXCOORD3IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3ivARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord3ivARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord3sARB) = (PFNGLMULTITEXCOORD3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord3sARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord3svARB) = (PFNGLMULTITEXCOORD3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3svARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord3svARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord4dARB) = (PFNGLMULTITEXCOORD4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord4dARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord4dvARB) = (PFNGLMULTITEXCOORD4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dvARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord4dvARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord4fARB) = (PFNGLMULTITEXCOORD4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord4fARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord4fvARB) = (PFNGLMULTITEXCOORD4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fvARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord4fvARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord4iARB) = (PFNGLMULTITEXCOORD4IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord4iARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord4ivARB) = (PFNGLMULTITEXCOORD4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4ivARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord4ivARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord4sARB) = (PFNGLMULTITEXCOORD4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord4sARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultiTexCoord4svARB) = (PFNGLMULTITEXCOORD4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4svARB");
        if (NULL == GLH_EXT_NAME(glMultiTexCoord4svARB))
            return GL_FALSE;
        GLH_EXT_NAME(glActiveTextureARB) = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB");
        if (NULL == GLH_EXT_NAME(glActiveTextureARB))
            return GL_FALSE;
        GLH_EXT_NAME(glClientActiveTextureARB) = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB");
        if (NULL == GLH_EXT_NAME(glClientActiveTextureARB))
            return GL_FALSE;
#endif
#endif

#ifdef GL_ARB_texture_border_clamp
    } else if (0 == strcmp(extension, "GL_ARB_texture_border_clamp")) {
#endif

#ifdef GL_ARB_texture_compression
    } else if (0 == strcmp(extension, "GL_ARB_texture_compression")) {
        GLH_EXT_NAME(glCompressedTexImage3DARB) = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3DARB");
        if (NULL == GLH_EXT_NAME(glCompressedTexImage3DARB))
            return GL_FALSE;
        GLH_EXT_NAME(glCompressedTexImage2DARB) = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2DARB");
        if (NULL == GLH_EXT_NAME(glCompressedTexImage2DARB))
            return GL_FALSE;
        GLH_EXT_NAME(glCompressedTexImage1DARB) = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1DARB");
        if (NULL == GLH_EXT_NAME(glCompressedTexImage1DARB))
            return GL_FALSE;
        GLH_EXT_NAME(glCompressedTexSubImage3DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3DARB");
        if (NULL == GLH_EXT_NAME(glCompressedTexSubImage3DARB))
            return GL_FALSE;
        GLH_EXT_NAME(glCompressedTexSubImage2DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2DARB");
        if (NULL == GLH_EXT_NAME(glCompressedTexSubImage2DARB))
            return GL_FALSE;
        GLH_EXT_NAME(glCompressedTexSubImage1DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1DARB");
        if (NULL == GLH_EXT_NAME(glCompressedTexSubImage1DARB))
            return GL_FALSE;
        GLH_EXT_NAME(glGetCompressedTexImageARB) = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImageARB");
        if (NULL == GLH_EXT_NAME(glGetCompressedTexImageARB))
            return GL_FALSE;
#endif

#ifdef GL_ARB_texture_cube_map
    } else if (0 == strcmp(extension, "GL_ARB_texture_cube_map")) {
#endif

#ifdef GL_ARB_transpose_matrix
    } else if (0 == strcmp(extension, "GL_ARB_transpose_matrix")) {
        GLH_EXT_NAME(glLoadTransposeMatrixfARB) = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixfARB");
        if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixfARB))
            return GL_FALSE;
        GLH_EXT_NAME(glLoadTransposeMatrixdARB) = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixdARB");
        if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixdARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultTransposeMatrixfARB) = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixfARB");
        if (NULL == GLH_EXT_NAME(glMultTransposeMatrixfARB))
            return GL_FALSE;
        GLH_EXT_NAME(glMultTransposeMatrixdARB) = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixdARB");
        if (NULL == GLH_EXT_NAME(glMultTransposeMatrixdARB))
            return GL_FALSE;
#endif

#ifdef GL_EXT_abgr
    } else if (0 == strcmp(extension, "GL_EXT_abgr")) {
#endif

#ifdef GL_EXT_bgra
    } else if (0 == strcmp(extension, "GL_EXT_bgra")) {
#endif

#ifdef GL_EXT_blend_color
    } else if (0 == strcmp(extension, "GL_EXT_blend_color")) {
        GLH_EXT_NAME(glBlendColorEXT) = (PFNGLBLENDCOLOREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColorEXT");
        if (NULL == GLH_EXT_NAME(glBlendColorEXT))
            return GL_FALSE;
#endif

#ifdef GL_EXT_blend_minmax
    } else if (0 == strcmp(extension, "GL_EXT_blend_minmax")) {
        GLH_EXT_NAME(glBlendEquationEXT) = (PFNGLBLENDEQUATIONEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationEXT");
        if (NULL == GLH_EXT_NAME(glBlendEquationEXT))
            return GL_FALSE;
#endif

#ifdef GL_EXT_blend_subtract
    } else if (0 == strcmp(extension, "GL_EXT_blend_subtract")) {
#endif

#ifdef GL_EXT_compiled_vertex_array
    } else if (0 == strcmp(extension, "GL_EXT_compiled_vertex_array")) {
        GLH_EXT_NAME(glLockArraysEXT) = (PFNGLLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glLockArraysEXT");
        if (NULL == GLH_EXT_NAME(glLockArraysEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glUnlockArraysEXT) = (PFNGLUNLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glUnlockArraysEXT");
        if (NULL == GLH_EXT_NAME(glUnlockArraysEXT))
            return GL_FALSE;
#endif

#ifdef GL_EXT_draw_range_elements
    } else if (0 == strcmp(extension, "GL_EXT_draw_range_elements")) {
#endif

#ifdef GL_EXT_fog_coord
    } else if (0 == strcmp(extension, "GL_EXT_fog_coord")) {
        GLH_EXT_NAME(glFogCoorddEXT) = (PFNGLFOGCOORDDEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddEXT");
        if (NULL == GLH_EXT_NAME(glFogCoorddEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glFogCoorddvEXT) = (PFNGLFOGCOORDDVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddvEXT");
        if (NULL == GLH_EXT_NAME(glFogCoorddvEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glFogCoordfEXT) = (PFNGLFOGCOORDFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfEXT");
        if (NULL == GLH_EXT_NAME(glFogCoordfEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glFogCoordfvEXT) = (PFNGLFOGCOORDFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfvEXT");
        if (NULL == GLH_EXT_NAME(glFogCoordfvEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glFogCoordPointerEXT) = (PFNGLFOGCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointerEXT");
        if (NULL == GLH_EXT_NAME(glFogCoordPointerEXT))
            return GL_FALSE;
#endif

#ifdef GL_EXT_light_max_exponent
    } else if (0 == strcmp(extension, "GL_EXT_light_max_exponent")) {
#endif

#ifdef GL_EXT_packed_pixels
    } else if (0 == strcmp(extension, "GL_EXT_packed_pixels")) {
#endif

#ifdef GL_EXT_paletted_texture
    } else if (0 == strcmp(extension, "GL_EXT_paletted_texture")) {
        GLH_EXT_NAME(glColorSubTableEXT) = (PFNGLCOLORSUBTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorSubTableEXT");
        if (NULL == GLH_EXT_NAME(glColorSubTableEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glColorTableEXT) = (PFNGLCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableEXT");
        if (NULL == GLH_EXT_NAME(glColorTableEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glGetColorTableEXT) = (PFNGLGETCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableEXT");
        if (NULL == GLH_EXT_NAME(glGetColorTableEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glGetColorTableParameterfvEXT) = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfvEXT");
        if (NULL == GLH_EXT_NAME(glGetColorTableParameterfvEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glGetColorTableParameterivEXT) = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterivEXT");
        if (NULL == GLH_EXT_NAME(glGetColorTableParameterivEXT))
            return GL_FALSE;
#endif

#ifdef GL_EXT_point_parameters
    } else if (0 == strcmp(extension, "GL_EXT_point_parameters")) {
        GLH_EXT_NAME(glPointParameterfEXT) = (PFNGLPOINTPARAMETERFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfEXT");
        if (NULL == GLH_EXT_NAME(glPointParameterfEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glPointParameterfvEXT) = (PFNGLPOINTPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvEXT");
        if (NULL == GLH_EXT_NAME(glPointParameterfvEXT))
            return GL_FALSE;
#endif

#ifdef GL_EXT_rescale_normal
    } else if (0 == strcmp(extension, "GL_EXT_rescale_normal")) {
#endif

#ifdef GL_EXT_secondary_color
    } else if (0 == strcmp(extension, "GL_EXT_secondary_color")) {
        GLH_EXT_NAME(glSecondaryColor3bEXT) = (PFNGLSECONDARYCOLOR3BEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3bEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3bvEXT) = (PFNGLSECONDARYCOLOR3BVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bvEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3bvEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3dEXT) = (PFNGLSECONDARYCOLOR3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3dEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3dvEXT) = (PFNGLSECONDARYCOLOR3DVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dvEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3dvEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3fEXT) = (PFNGLSECONDARYCOLOR3FEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3fEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3fvEXT) = (PFNGLSECONDARYCOLOR3FVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fvEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3fvEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3iEXT) = (PFNGLSECONDARYCOLOR3IEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3iEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3ivEXT) = (PFNGLSECONDARYCOLOR3IVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ivEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3ivEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3sEXT) = (PFNGLSECONDARYCOLOR3SEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3sEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3svEXT) = (PFNGLSECONDARYCOLOR3SVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3svEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3svEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3ubEXT) = (PFNGLSECONDARYCOLOR3UBEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3ubEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3ubvEXT) = (PFNGLSECONDARYCOLOR3UBVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubvEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3ubvEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3uiEXT) = (PFNGLSECONDARYCOLOR3UIEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3uiEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3uivEXT) = (PFNGLSECONDARYCOLOR3UIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uivEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3uivEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3usEXT) = (PFNGLSECONDARYCOLOR3USEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3usEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColor3usvEXT) = (PFNGLSECONDARYCOLOR3USVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usvEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColor3usvEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glSecondaryColorPointerEXT) = (PFNGLSECONDARYCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointerEXT");
        if (NULL == GLH_EXT_NAME(glSecondaryColorPointerEXT))
            return GL_FALSE;
#endif

#ifdef GL_EXT_separate_specular_color
    } else if (0 == strcmp(extension, "GL_EXT_separate_specular_color")) {
#endif

#ifdef GL_EXT_shared_texture_palette
    } else if (0 == strcmp(extension, "GL_EXT_shared_texture_palette")) {
#endif

#ifdef GL_EXT_stencil_wrap
    } else if (0 == strcmp(extension, "GL_EXT_stencil_wrap")) {
#endif

#ifdef GL_EXT_texture_compression_s3tc
    } else if (0 == strcmp(extension, "GL_EXT_texture_compression_s3tc")) {
#endif

#ifdef GL_EXT_texture_cube_map
    } else if (0 == strcmp(extension, "GL_EXT_texture_cube_map")) {
#endif

#ifdef GL_EXT_texture_edge_clamp
    } else if (0 == strcmp(extension, "GL_EXT_texture_edge_clamp")) {
#endif

#ifdef GL_EXT_texture_env_add
    } else if (0 == strcmp(extension, "GL_EXT_texture_env_add")) {
#endif

#ifdef GL_EXT_texture_env_combine
    } else if (0 == strcmp(extension, "GL_EXT_texture_env_combine")) {
#endif

#ifdef GL_EXT_texture_filter_anisotropic
    } else if (0 == strcmp(extension, "GL_EXT_texture_filter_anisotropic")) {
#endif

#ifdef GL_EXT_texture_lod_bias
    } else if (0 == strcmp(extension, "GL_EXT_texture_lod_bias")) {
#endif

#ifdef GL_EXT_texture_object
    } else if (0 == strcmp(extension, "GL_EXT_texture_object")) {
        GLH_EXT_NAME(glAreTexturesResidentEXT) = (PFNGLARETEXTURESRESIDENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glAreTexturesResidentEXT");
        if (NULL == GLH_EXT_NAME(glAreTexturesResidentEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glBindTextureEXT) = (PFNGLBINDTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureEXT");
        if (NULL == GLH_EXT_NAME(glBindTextureEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glDeleteTexturesEXT) = (PFNGLDELETETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTexturesEXT");
        if (NULL == GLH_EXT_NAME(glDeleteTexturesEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glGenTexturesEXT) = (PFNGLGENTEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTexturesEXT");
        if (NULL == GLH_EXT_NAME(glGenTexturesEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glIsTextureEXT) = (PFNGLISTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTextureEXT");
        if (NULL == GLH_EXT_NAME(glIsTextureEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glPrioritizeTexturesEXT) = (PFNGLPRIORITIZETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPrioritizeTexturesEXT");
        if (NULL == GLH_EXT_NAME(glPrioritizeTexturesEXT))
            return GL_FALSE;
#endif

#ifdef GL_EXT_texture3D
    } else if (0 == strcmp(extension, "GL_EXT_texture3D")) {
        GLH_EXT_NAME(glTexImage3DEXT) = (PFNGLTEXIMAGE3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DEXT");
        if (NULL == GLH_EXT_NAME(glTexImage3DEXT))
            return GL_FALSE;
#endif

#ifdef GL_EXT_vertex_array
    } else if (0 == strcmp(extension, "GL_EXT_vertex_array")) {
        GLH_EXT_NAME(glArrayElementEXT) = (PFNGLARRAYELEMENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glArrayElementEXT");
        if (NULL == GLH_EXT_NAME(glArrayElementEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glColorPointerEXT) = (PFNGLCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorPointerEXT");
        if (NULL == GLH_EXT_NAME(glColorPointerEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glEdgeFlagPointerEXT) = (PFNGLEDGEFLAGPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glEdgeFlagPointerEXT");
        if (NULL == GLH_EXT_NAME(glEdgeFlagPointerEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glGetPointervEXT) = (PFNGLGETPOINTERVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetPointervEXT");
        if (NULL == GLH_EXT_NAME(glGetPointervEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glIndexPointerEXT) = (PFNGLINDEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIndexPointerEXT");
        if (NULL == GLH_EXT_NAME(glIndexPointerEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glNormalPointerEXT) = (PFNGLNORMALPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalPointerEXT");
        if (NULL == GLH_EXT_NAME(glNormalPointerEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glTexCoordPointerEXT) = (PFNGLTEXCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordPointerEXT");
        if (NULL == GLH_EXT_NAME(glTexCoordPointerEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexPointerEXT) = (PFNGLVERTEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexPointerEXT");
        if (NULL == GLH_EXT_NAME(glVertexPointerEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glDrawArraysEXT) = (PFNGLDRAWARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysEXT");
        if (NULL == GLH_EXT_NAME(glDrawArraysEXT))
            return GL_FALSE;
#endif

#ifdef GL_EXT_vertex_weighting
    } else if (0 == strcmp(extension, "GL_EXT_vertex_weighting")) {
        GLH_EXT_NAME(glVertexWeightfEXT) = (PFNGLVERTEXWEIGHTFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfEXT");
        if (NULL == GLH_EXT_NAME(glVertexWeightfEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexWeightfvEXT) = (PFNGLVERTEXWEIGHTFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfvEXT");
        if (NULL == GLH_EXT_NAME(glVertexWeightfvEXT))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexWeightPointerEXT) = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightPointerEXT");
        if (NULL == GLH_EXT_NAME(glVertexWeightPointerEXT))
            return GL_FALSE;
#endif

#ifdef GL_NV_blend_square
    } else if (0 == strcmp(extension, "GL_NV_blend_square")) {
#endif

#ifdef GL_NV_evaluators
    } else if (0 == strcmp(extension, "GL_NV_evaluators")) {
        GLH_EXT_NAME(glMapControlPointsNV) = (PFNGLMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapControlPointsNV");
        if (NULL == GLH_EXT_NAME(glMapControlPointsNV))
            return GL_FALSE;
        GLH_EXT_NAME(glMapParameterivNV) = (PFNGLMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterivNV");
        if (NULL == GLH_EXT_NAME(glMapParameterivNV))
            return GL_FALSE;
        GLH_EXT_NAME(glMapParameterfvNV) = (PFNGLMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterfvNV");
        if (NULL == GLH_EXT_NAME(glMapParameterfvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetMapControlPointsNV) = (PFNGLGETMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapControlPointsNV");
        if (NULL == GLH_EXT_NAME(glGetMapControlPointsNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetMapParameterivNV) = (PFNGLGETMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterivNV");
        if (NULL == GLH_EXT_NAME(glGetMapParameterivNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetMapParameterfvNV) = (PFNGLGETMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterfvNV");
        if (NULL == GLH_EXT_NAME(glGetMapParameterfvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetMapAttribParameterivNV) = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterivNV");
        if (NULL == GLH_EXT_NAME(glGetMapAttribParameterivNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetMapAttribParameterfvNV) = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterfvNV");
        if (NULL == GLH_EXT_NAME(glGetMapAttribParameterfvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glEvalMapsNV) = (PFNGLEVALMAPSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glEvalMapsNV");
        if (NULL == GLH_EXT_NAME(glEvalMapsNV))
            return GL_FALSE;
#endif

#ifdef GL_NV_fence
    } else if (0 == strcmp(extension, "GL_NV_fence")) {
        GLH_EXT_NAME(glGenFencesNV) = (PFNGLGENFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFencesNV");
        if (NULL == GLH_EXT_NAME(glGenFencesNV))
            return GL_FALSE;
        GLH_EXT_NAME(glDeleteFencesNV) = (PFNGLDELETEFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFencesNV");
        if (NULL == GLH_EXT_NAME(glDeleteFencesNV))
            return GL_FALSE;
        GLH_EXT_NAME(glSetFenceNV) = (PFNGLSETFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glSetFenceNV");
        if (NULL == GLH_EXT_NAME(glSetFenceNV))
            return GL_FALSE;
        GLH_EXT_NAME(glTestFenceNV) = (PFNGLTESTFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glTestFenceNV");
        if (NULL == GLH_EXT_NAME(glTestFenceNV))
            return GL_FALSE;
        GLH_EXT_NAME(glFinishFenceNV) = (PFNGLFINISHFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinishFenceNV");
        if (NULL == GLH_EXT_NAME(glFinishFenceNV))
            return GL_FALSE;
        GLH_EXT_NAME(glIsFenceNV) = (PFNGLISFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFenceNV");
        if (NULL == GLH_EXT_NAME(glIsFenceNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetFenceivNV) = (PFNGLGETFENCEIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFenceivNV");
        if (NULL == GLH_EXT_NAME(glGetFenceivNV))
            return GL_FALSE;
#endif

#ifdef GL_NV_fog_distance
    } else if (0 == strcmp(extension, "GL_NV_fog_distance")) {
#endif

#ifdef GL_NV_packed_depth_stencil
    } else if (0 == strcmp(extension, "GL_NV_packed_depth_stencil")) {
#endif

#ifdef GL_NV_register_combiners
    } else if (0 == strcmp(extension, "GL_NV_register_combiners")) {
        GLH_EXT_NAME(glCombinerParameterfvNV) = (PFNGLCOMBINERPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfvNV");
        if (NULL == GLH_EXT_NAME(glCombinerParameterfvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glCombinerParameterfNV) = (PFNGLCOMBINERPARAMETERFNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfNV");
        if (NULL == GLH_EXT_NAME(glCombinerParameterfNV))
            return GL_FALSE;
        GLH_EXT_NAME(glCombinerParameterivNV) = (PFNGLCOMBINERPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterivNV");
        if (NULL == GLH_EXT_NAME(glCombinerParameterivNV))
            return GL_FALSE;
        GLH_EXT_NAME(glCombinerParameteriNV) = (PFNGLCOMBINERPARAMETERINVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameteriNV");
        if (NULL == GLH_EXT_NAME(glCombinerParameteriNV))
            return GL_FALSE;
        GLH_EXT_NAME(glCombinerInputNV) = (PFNGLCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerInputNV");
        if (NULL == GLH_EXT_NAME(glCombinerInputNV))
            return GL_FALSE;
        GLH_EXT_NAME(glCombinerOutputNV) = (PFNGLCOMBINEROUTPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerOutputNV");
        if (NULL == GLH_EXT_NAME(glCombinerOutputNV))
            return GL_FALSE;
        GLH_EXT_NAME(glFinalCombinerInputNV) = (PFNGLFINALCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinalCombinerInputNV");
        if (NULL == GLH_EXT_NAME(glFinalCombinerInputNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetCombinerInputParameterfvNV) = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterfvNV");
        if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterfvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetCombinerInputParameterivNV) = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterivNV");
        if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterivNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterfvNV");
        if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterfvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetCombinerOutputParameterivNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterivNV");
        if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterivNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterfvNV");
        if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterivNV");
        if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV))
            return GL_FALSE;
#endif

#ifdef GL_NV_register_combiners2
    } else if (0 == strcmp(extension, "GL_NV_register_combiners2")) {
        GLH_EXT_NAME(glCombinerStageParameterfvNV) = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerStageParameterfvNV");
        if (NULL == GLH_EXT_NAME(glCombinerStageParameterfvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetCombinerStageParameterfvNV) = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerStageParameterfvNV");
        if (NULL == GLH_EXT_NAME(glGetCombinerStageParameterfvNV))
            return GL_FALSE;
#endif

#ifdef GL_NV_texgen_reflection
    } else if (0 == strcmp(extension, "GL_NV_texgen_reflection")) {
#endif

#ifdef GL_NV_texture_env_combine4
    } else if (0 == strcmp(extension, "GL_NV_texture_env_combine4")) {
#endif

#ifdef GL_NV_texture_rectangle
    } else if (0 == strcmp(extension, "GL_NV_texture_rectangle")) {
#endif

#ifdef GL_NV_texture_shader
    } else if (0 == strcmp(extension, "GL_NV_texture_shader")) {
#endif

#ifdef GL_NV_vertex_array_range
    } else if (0 == strcmp(extension, "GL_NV_vertex_array_range")) {
        GLH_EXT_NAME(glFlushVertexArrayRangeNV) = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushVertexArrayRangeNV");
        if (NULL == GLH_EXT_NAME(glFlushVertexArrayRangeNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexArrayRangeNV) = (PFNGLVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayRangeNV");
        if (NULL == GLH_EXT_NAME(glVertexArrayRangeNV))
            return GL_FALSE;
# ifdef _WIN32
        GLH_EXT_NAME(wglAllocateMemoryNV) = (PFNWGLALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglAllocateMemoryNV");
        if (NULL == GLH_EXT_NAME(wglAllocateMemoryNV))
            return GL_FALSE;
# endif
# ifdef GLX_VERSION_1_3
        GLH_EXT_NAME(glXAllocateMemoryNV) = (PFNGLXALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXAllocateMemoryNV");
        if (NULL == GLH_EXT_NAME(glXAllocateMemoryNV))
            return GL_FALSE;
# endif
# ifdef _WIN32
        GLH_EXT_NAME(wglFreeMemoryNV) = (PFNWGLFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglFreeMemoryNV");
        if (NULL == GLH_EXT_NAME(wglFreeMemoryNV))
            return GL_FALSE;
# endif
# ifdef GLX_VERSION_1_3
        GLH_EXT_NAME(glXFreeMemoryNV) = (PFNGLXFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXFreeMemoryNV");
        if (NULL == GLH_EXT_NAME(glXFreeMemoryNV))
            return GL_FALSE;
# endif
#endif

#ifdef GL_NV_vertex_program
    } else if (0 == strcmp(extension, "GL_NV_vertex_program")) {
        GLH_EXT_NAME(glAreProgramsResidentNV) = (PFNGLAREPROGRAMSRESIDENTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glAreProgramsResidentNV");
        if (NULL == GLH_EXT_NAME(glAreProgramsResidentNV))
            return GL_FALSE;
        GLH_EXT_NAME(glBindProgramNV) = (PFNGLBINDPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramNV");
        if (NULL == GLH_EXT_NAME(glBindProgramNV))
            return GL_FALSE;
        GLH_EXT_NAME(glDeleteProgramsNV) = (PFNGLDELETEPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsNV");
        if (NULL == GLH_EXT_NAME(glDeleteProgramsNV))
            return GL_FALSE;
        GLH_EXT_NAME(glExecuteProgramNV) = (PFNGLEXECUTEPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glExecuteProgramNV");
        if (NULL == GLH_EXT_NAME(glExecuteProgramNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGenProgramsNV) = (PFNGLGENPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsNV");
        if (NULL == GLH_EXT_NAME(glGenProgramsNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetProgramParameterdvNV) = (PFNGLGETPROGRAMPARAMETERDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterdvNV");
        if (NULL == GLH_EXT_NAME(glGetProgramParameterdvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetProgramParameterfvNV) = (PFNGLGETPROGRAMPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterfvNV");
        if (NULL == GLH_EXT_NAME(glGetProgramParameterfvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetProgramivNV) = (PFNGLGETPROGRAMIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivNV");
        if (NULL == GLH_EXT_NAME(glGetProgramivNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetProgramStringNV) = (PFNGLGETPROGRAMSTRINGNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringNV");
        if (NULL == GLH_EXT_NAME(glGetProgramStringNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetTrackMatrixivNV) = (PFNGLGETTRACKMATRIXIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTrackMatrixivNV");
        if (NULL == GLH_EXT_NAME(glGetTrackMatrixivNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetVertexAttribdvNV) = (PFNGLGETVERTEXATTRIBDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvNV");
        if (NULL == GLH_EXT_NAME(glGetVertexAttribdvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetVertexAttribfvNV) = (PFNGLGETVERTEXATTRIBFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvNV");
        if (NULL == GLH_EXT_NAME(glGetVertexAttribfvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetVertexAttribivNV) = (PFNGLGETVERTEXATTRIBIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivNV");
        if (NULL == GLH_EXT_NAME(glGetVertexAttribivNV))
            return GL_FALSE;
        GLH_EXT_NAME(glGetVertexAttribPointervNV) = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervNV");
        if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervNV))
            return GL_FALSE;
        GLH_EXT_NAME(glIsProgramNV) = (PFNGLISPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramNV");
        if (NULL == GLH_EXT_NAME(glIsProgramNV))
            return GL_FALSE;
        GLH_EXT_NAME(glLoadProgramNV) = (PFNGLLOADPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadProgramNV");
        if (NULL == GLH_EXT_NAME(glLoadProgramNV))
            return GL_FALSE;
        GLH_EXT_NAME(glProgramParameter4dNV) = (PFNGLPROGRAMPARAMETER4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dNV");
        if (NULL == GLH_EXT_NAME(glProgramParameter4dNV))
            return GL_FALSE;
        GLH_EXT_NAME(glProgramParameter4dvNV) = (PFNGLPROGRAMPARAMETER4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dvNV");
        if (NULL == GLH_EXT_NAME(glProgramParameter4dvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glProgramParameter4fNV) = (PFNGLPROGRAMPARAMETER4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fNV");
        if (NULL == GLH_EXT_NAME(glProgramParameter4fNV))
            return GL_FALSE;
        GLH_EXT_NAME(glProgramParameter4fvNV) = (PFNGLPROGRAMPARAMETER4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fvNV");
        if (NULL == GLH_EXT_NAME(glProgramParameter4fvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glProgramParameters4dvNV) = (PFNGLPROGRAMPARAMETERS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4dvNV");
        if (NULL == GLH_EXT_NAME(glProgramParameters4dvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glProgramParameters4fvNV) = (PFNGLPROGRAMPARAMETERS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4fvNV");
        if (NULL == GLH_EXT_NAME(glProgramParameters4fvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glRequestResidentProgramsNV) = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glRequestResidentProgramsNV");
        if (NULL == GLH_EXT_NAME(glRequestResidentProgramsNV))
            return GL_FALSE;
        GLH_EXT_NAME(glTrackMatrixNV) = (PFNGLTRACKMATRIXNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTrackMatrixNV");
        if (NULL == GLH_EXT_NAME(glTrackMatrixNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribPointerNV) = (PFNGLVERTEXATTRIBPOINTERNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribPointerNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib1dNV) = (PFNGLVERTEXATTRIB1DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib1dNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib1dvNV) = (PFNGLVERTEXATTRIB1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib1dvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib1fNV) = (PFNGLVERTEXATTRIB1FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib1fNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib1fvNV) = (PFNGLVERTEXATTRIB1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib1fvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib1sNV) = (PFNGLVERTEXATTRIB1SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib1sNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib1svNV) = (PFNGLVERTEXATTRIB1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib1svNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib2dNV) = (PFNGLVERTEXATTRIB2DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib2dNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib2dvNV) = (PFNGLVERTEXATTRIB2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib2dvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib2fNV) = (PFNGLVERTEXATTRIB2FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib2fNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib2fvNV) = (PFNGLVERTEXATTRIB2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib2fvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib2sNV) = (PFNGLVERTEXATTRIB2SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib2sNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib2svNV) = (PFNGLVERTEXATTRIB2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib2svNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib3dNV) = (PFNGLVERTEXATTRIB3DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib3dNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib3dvNV) = (PFNGLVERTEXATTRIB3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib3dvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib3fNV) = (PFNGLVERTEXATTRIB3FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib3fNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib3fvNV) = (PFNGLVERTEXATTRIB3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib3fvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib3sNV) = (PFNGLVERTEXATTRIB3SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib3sNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib3svNV) = (PFNGLVERTEXATTRIB3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib3svNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib4dNV) = (PFNGLVERTEXATTRIB4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib4dNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib4dvNV) = (PFNGLVERTEXATTRIB4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib4dvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib4fNV) = (PFNGLVERTEXATTRIB4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib4fNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib4fvNV) = (PFNGLVERTEXATTRIB4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib4fvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib4sNV) = (PFNGLVERTEXATTRIB4SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib4sNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib4svNV) = (PFNGLVERTEXATTRIB4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib4svNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttrib4ubvNV) = (PFNGLVERTEXATTRIB4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribs1dvNV) = (PFNGLVERTEXATTRIBS1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1dvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribs1dvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribs1fvNV) = (PFNGLVERTEXATTRIBS1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1fvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribs1fvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribs1svNV) = (PFNGLVERTEXATTRIBS1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1svNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribs1svNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribs2dvNV) = (PFNGLVERTEXATTRIBS2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2dvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribs2dvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribs2fvNV) = (PFNGLVERTEXATTRIBS2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2fvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribs2fvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribs2svNV) = (PFNGLVERTEXATTRIBS2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2svNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribs2svNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribs3dvNV) = (PFNGLVERTEXATTRIBS3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3dvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribs3dvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribs3fvNV) = (PFNGLVERTEXATTRIBS3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3fvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribs3fvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribs3svNV) = (PFNGLVERTEXATTRIBS3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3svNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribs3svNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribs4dvNV) = (PFNGLVERTEXATTRIBS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4dvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribs4dvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribs4fvNV) = (PFNGLVERTEXATTRIBS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4fvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribs4fvNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribs4svNV) = (PFNGLVERTEXATTRIBS4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4svNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribs4svNV))
            return GL_FALSE;
        GLH_EXT_NAME(glVertexAttribs4ubvNV) = (PFNGLVERTEXATTRIBS4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4ubvNV");
        if (NULL == GLH_EXT_NAME(glVertexAttribs4ubvNV))
            return GL_FALSE;
#endif

#ifdef GL_SGIS_generate_mipmap
    } else if (0 == strcmp(extension, "GL_SGIS_generate_mipmap")) {
#endif

#ifdef GL_SGIS_texture_lod
    } else if (0 == strcmp(extension, "GL_SGIS_texture_lod")) {
#endif

#ifdef GL_SGIX_depth_texture
    } else if (0 == strcmp(extension, "GL_SGIX_depth_texture")) {
#endif

#ifdef GL_SGIX_shadow
    } else if (0 == strcmp(extension, "GL_SGIX_shadow")) {
#endif

#ifdef _WIN32
#ifdef GL_VERSION_1_2
    } else if (0 == strcmp(extension, "GL_VERSION_1_2")) {
        GLH_CORE_1_2_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor");
        if (NULL == GLH_CORE_1_2_NAME(glBlendColor))
            return GL_FALSE;
        GLH_CORE_1_2_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation");
        if (NULL == GLH_CORE_1_2_NAME(glBlendEquation))
            return GL_FALSE;
        GLH_CORE_1_2_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
        if (NULL == GLH_CORE_1_2_NAME(glDrawRangeElements))
            return GL_FALSE;
        GLH_CORE_1_2_NAME(glColorTable) = (PFNGLCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTable");
        if (NULL == GLH_CORE_1_2_NAME(glColorTable))
            return GL_FALSE;
        GLH_CORE_1_2_NAME(glColorTableParameterfv) = (PFNGLCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameterfv");
        if (NULL == GLH_CORE_1_2_NAME(glColorTableParameterfv))
            return GL_FALSE;
        GLH_CORE_1_2_NAME(glColorTableParameteriv) = (PFNGLCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameteriv");
        if (NULL == GLH_CORE_1_2_NAME(glColorTableParameteriv))
            return GL_FALSE;
        GLH_CORE_1_2_NAME(glCopyColorTable) = (PFNGLCOPYCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyColorTable");
        if (NULL == GLH_CORE_1_2_NAME(glCopyColorTable))
            return GL_FALSE;
        GLH_CORE_1_2_NAME(glGetColorTable) = (PFNGLGETCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTable");
        if (NULL == GLH_CORE_1_2_NAME(glGetColorTable))
            return GL_FALSE;
        GLH_CORE_1_2_NAME(glGetColorTableParameterfv) = (PFNGLGETCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfv");
        if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameterfv))
            return GL_FALSE;
        GLH_CORE_1_2_NAME(glGetColorTableParameteriv) = (PFNGLGETCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameteriv");
        if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameteriv))
            return GL_FALSE;
        GLH_CORE_1_2_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D");
        if (NULL == GLH_CORE_1_2_NAME(glTexImage3D))
            return GL_FALSE;
        GLH_CORE_1_2_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D");
        if (NULL == GLH_CORE_1_2_NAME(glTexSubImage3D))
            return GL_FALSE;
        GLH_CORE_1_2_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D");
        if (NULL == GLH_CORE_1_2_NAME(glCopyTexSubImage3D))
            return GL_FALSE;
#endif
#endif

#ifdef GL_WIN_swap_hint
    } else if (0 == strcmp(extension, "GL_WIN_swap_hint")) {
        GLH_EXT_NAME(glAddSwapHintRectWIN) = (PFNGLADDSWAPHINTRECTWINPROC)GLH_EXT_GET_PROC_ADDRESS("glAddSwapHintRectWIN");
        if (NULL == GLH_EXT_NAME(glAddSwapHintRectWIN))
            return GL_FALSE;
#endif

#ifdef WGL_ARB_pbuffer
    } else if (0 == strcmp(extension, "WGL_ARB_pbuffer")) {
# ifdef _WIN32
        GLH_EXT_NAME(wglCreatePbufferARB) = (PFNWGLCREATEPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreatePbufferARB");
        if (NULL == GLH_EXT_NAME(wglCreatePbufferARB))
            return GL_FALSE;
# endif
# ifdef _WIN32
        GLH_EXT_NAME(wglGetPbufferDCARB) = (PFNWGLGETPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPbufferDCARB");
        if (NULL == GLH_EXT_NAME(wglGetPbufferDCARB))
            return GL_FALSE;
# endif
# ifdef _WIN32
        GLH_EXT_NAME(wglReleasePbufferDCARB) = (PFNWGLRELEASEPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleasePbufferDCARB");
        if (NULL == GLH_EXT_NAME(wglReleasePbufferDCARB))
            return GL_FALSE;
# endif
# ifdef _WIN32
        GLH_EXT_NAME(wglDestroyPbufferARB) = (PFNWGLDESTROYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglDestroyPbufferARB");
        if (NULL == GLH_EXT_NAME(wglDestroyPbufferARB))
            return GL_FALSE;
# endif
# ifdef _WIN32
        GLH_EXT_NAME(wglQueryPbufferARB) = (PFNWGLQUERYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglQueryPbufferARB");
        if (NULL == GLH_EXT_NAME(wglQueryPbufferARB))
            return GL_FALSE;
# endif
#endif

#ifdef WGL_ARB_pixel_format
    } else if (0 == strcmp(extension, "WGL_ARB_pixel_format")) {
# ifdef _WIN32
        GLH_EXT_NAME(wglGetPixelFormatAttribivARB) = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribivARB");
        if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribivARB))
            return GL_FALSE;
# endif
# ifdef _WIN32
        GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribfvARB");
        if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribfvARB))
            return GL_FALSE;
# endif
# ifdef _WIN32
        GLH_EXT_NAME(wglChoosePixelFormatARB) = (PFNWGLCHOOSEPIXELFORMATARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglChoosePixelFormatARB");
        if (NULL == GLH_EXT_NAME(wglChoosePixelFormatARB))
            return GL_FALSE;
# endif
#endif

#ifdef GLX_SGIX_pbuffer
    } else if (0 == strcmp(extension, "GLX_SGIX_pbuffer")) {
# ifdef GLX_VERSION_1_3
        GLH_EXT_NAME(glXCreateGLXPbufferSGIX) = (PFNGLXCREATEGLXPBUFFERSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXCreateGLXPbufferSGIX");
        if (NULL == GLH_EXT_NAME(glXCreateGLXPbufferSGIX))
            return GL_FALSE;
# endif
# ifdef GLX_VERSION_1_3
        GLH_EXT_NAME(glXDestroyGLXPbufferSGIX) = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXDestroyGLXPbufferSGIX");
        if (NULL == GLH_EXT_NAME(glXDestroyGLXPbufferSGIX))
            return GL_FALSE;
# endif
# ifdef GLX_VERSION_1_3
        GLH_EXT_NAME(glXQueryGLXPbufferSGIX) = (PFNGLXQUERYGLXPBUFFERSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXQueryGLXPbufferSGIX");
        if (NULL == GLH_EXT_NAME(glXQueryGLXPbufferSGIX))
            return GL_FALSE;
# endif
# ifdef GLX_VERSION_1_3
        GLH_EXT_NAME(glXSelectEventSGIX) = (PFNGLXSELECTEVENTSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXSelectEventSGIX");
        if (NULL == GLH_EXT_NAME(glXSelectEventSGIX))
            return GL_FALSE;
# endif
# ifdef GLX_VERSION_1_3
        GLH_EXT_NAME(glXGetSelectedEventSGIX) = (PFNGLXGETSELECTEDEVENTSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXGetSelectedEventSGIX");
        if (NULL == GLH_EXT_NAME(glXGetSelectedEventSGIX))
            return GL_FALSE;
# endif
#endif

#ifdef GLX_SGIX_fbconfig
    } else if (0 == strcmp(extension, "GLX_SGIX_fbconfig")) {
# ifdef GLX_VERSION_1_3
        GLH_EXT_NAME(glXGetFBConfigAttribSGIX) = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXGetFBConfigAttribSGIX");
        if (NULL == GLH_EXT_NAME(glXGetFBConfigAttribSGIX))
            return GL_FALSE;
# endif
# ifdef GLX_VERSION_1_3
        GLH_EXT_NAME(glXChooseFBConfigSGIX) = (PFNGLXCHOOSEFBCONFIGSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXChooseFBConfigSGIX");
        if (NULL == GLH_EXT_NAME(glXChooseFBConfigSGIX))
            return GL_FALSE;
# endif
# ifdef GLX_VERSION_1_3
        GLH_EXT_NAME(glXCreateGLXPixmapWithConfigSGIX) = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXCreateGLXPixmapWithConfigSGIX");
        if (NULL == GLH_EXT_NAME(glXCreateGLXPixmapWithConfigSGIX))
            return GL_FALSE;
# endif
# ifdef GLX_VERSION_1_3
        GLH_EXT_NAME(glXCreateContextWithConfigSGIX) = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXCreateContextWithConfigSGIX");
        if (NULL == GLH_EXT_NAME(glXCreateContextWithConfigSGIX))
            return GL_FALSE;
# endif
# ifdef GLX_VERSION_1_3
        GLH_EXT_NAME(glXGetVisualFromFBConfigSGIX) = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXGetVisualFromFBConfigSGIX");
        if (NULL == GLH_EXT_NAME(glXGetVisualFromFBConfigSGIX))
            return GL_FALSE;
# endif
# ifdef GLX_VERSION_1_3
        GLH_EXT_NAME(glXGetFBConfigFromVisualSGIX) = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXGetFBConfigFromVisualSGIX");
        if (NULL == GLH_EXT_NAME(glXGetFBConfigFromVisualSGIX))
            return GL_FALSE;
# endif
#endif

#ifdef WGL_ARB_render_texture
    } else if (0 == strcmp(extension, "WGL_ARB_render_texture")) {
# ifdef _WIN32
        GLH_EXT_NAME(wglBindTexImageARB) = (PFNWGLBINDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglBindTexImageARB");
        if (NULL == GLH_EXT_NAME(wglBindTexImageARB))
            return GL_FALSE;
# endif
# ifdef _WIN32
        GLH_EXT_NAME(wglReleaseTexImageARB) = (PFNWGLRELEASETEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleaseTexImageARB");
        if (NULL == GLH_EXT_NAME(wglReleaseTexImageARB))
            return GL_FALSE;
# endif
# ifdef _WIN32
        GLH_EXT_NAME(wglSetPbufferAttribARB) = (PFNWGLSETPBUFFERATTRIBARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglSetPbufferAttribARB");
        if (NULL == GLH_EXT_NAME(wglSetPbufferAttribARB))
            return GL_FALSE;
# endif
#endif

#ifdef WGL_NV_render_texture_rectangle
    } else if (0 == strcmp(extension, "WGL_NV_render_texture_rectangle")) {
#endif

#ifdef WGL_NV_render_depth_texture
    } else if (0 == strcmp(extension, "WGL_NV_render_depth_texture")) {
#endif

    } else {
        return GL_FALSE;
    }
    return GL_TRUE;
}
#endif

#undef GLH_EXT_SINGLE_FILE

#ifdef __cplusplus
}
#endif

#endif /* GLH_GENEXT_H */
#ifndef _WIN32
#ifdef _WIN32
#ifdef GL_ARB_multitexture
#define glMultiTexCoord1dARB GLH_EXT_NAME(glMultiTexCoord1dARB)
#define glMultiTexCoord1dvARB GLH_EXT_NAME(glMultiTexCoord1dvARB)
#define glMultiTexCoord1fARB GLH_EXT_NAME(glMultiTexCoord1fARB)
#define glMultiTexCoord1fvARB GLH_EXT_NAME(glMultiTexCoord1fvARB)
#define glMultiTexCoord1iARB GLH_EXT_NAME(glMultiTexCoord1iARB)
#define glMultiTexCoord1ivARB GLH_EXT_NAME(glMultiTexCoord1ivARB)
#define glMultiTexCoord1sARB GLH_EXT_NAME(glMultiTexCoord1sARB)
#define glMultiTexCoord1svARB GLH_EXT_NAME(glMultiTexCoord1svARB)
#define glMultiTexCoord2dARB GLH_EXT_NAME(glMultiTexCoord2dARB)
#define glMultiTexCoord2dvARB GLH_EXT_NAME(glMultiTexCoord2dvARB)
#define glMultiTexCoord2fARB GLH_EXT_NAME(glMultiTexCoord2fARB)
#define glMultiTexCoord2fvARB GLH_EXT_NAME(glMultiTexCoord2fvARB)
#define glMultiTexCoord2iARB GLH_EXT_NAME(glMultiTexCoord2iARB)
#define glMultiTexCoord2ivARB GLH_EXT_NAME(glMultiTexCoord2ivARB)
#define glMultiTexCoord2sARB GLH_EXT_NAME(glMultiTexCoord2sARB)
#define glMultiTexCoord2svARB GLH_EXT_NAME(glMultiTexCoord2svARB)
#define glMultiTexCoord3dARB GLH_EXT_NAME(glMultiTexCoord3dARB)
#define glMultiTexCoord3dvARB GLH_EXT_NAME(glMultiTexCoord3dvARB)
#define glMultiTexCoord3fARB GLH_EXT_NAME(glMultiTexCoord3fARB)
#define glMultiTexCoord3fvARB GLH_EXT_NAME(glMultiTexCoord3fvARB)
#define glMultiTexCoord3iARB GLH_EXT_NAME(glMultiTexCoord3iARB)
#define glMultiTexCoord3ivARB GLH_EXT_NAME(glMultiTexCoord3ivARB)
#define glMultiTexCoord3sARB GLH_EXT_NAME(glMultiTexCoord3sARB)
#define glMultiTexCoord3svARB GLH_EXT_NAME(glMultiTexCoord3svARB)
#define glMultiTexCoord4dARB GLH_EXT_NAME(glMultiTexCoord4dARB)
#define glMultiTexCoord4dvARB GLH_EXT_NAME(glMultiTexCoord4dvARB)
#define glMultiTexCoord4fARB GLH_EXT_NAME(glMultiTexCoord4fARB)
#define glMultiTexCoord4fvARB GLH_EXT_NAME(glMultiTexCoord4fvARB)
#define glMultiTexCoord4iARB GLH_EXT_NAME(glMultiTexCoord4iARB)
#define glMultiTexCoord4ivARB GLH_EXT_NAME(glMultiTexCoord4ivARB)
#define glMultiTexCoord4sARB GLH_EXT_NAME(glMultiTexCoord4sARB)
#define glMultiTexCoord4svARB GLH_EXT_NAME(glMultiTexCoord4svARB)
#define glActiveTextureARB GLH_EXT_NAME(glActiveTextureARB)
#define glClientActiveTextureARB GLH_EXT_NAME(glClientActiveTextureARB)
#endif
#endif

#ifdef GL_ARB_texture_border_clamp
#endif

#ifdef GL_ARB_texture_compression
#define glCompressedTexImage3DARB GLH_EXT_NAME(glCompressedTexImage3DARB)
#define glCompressedTexImage2DARB GLH_EXT_NAME(glCompressedTexImage2DARB)
#define glCompressedTexImage1DARB GLH_EXT_NAME(glCompressedTexImage1DARB)
#define glCompressedTexSubImage3DARB GLH_EXT_NAME(glCompressedTexSubImage3DARB)
#define glCompressedTexSubImage2DARB GLH_EXT_NAME(glCompressedTexSubImage2DARB)
#define glCompressedTexSubImage1DARB GLH_EXT_NAME(glCompressedTexSubImage1DARB)
#define glGetCompressedTexImageARB GLH_EXT_NAME(glGetCompressedTexImageARB)
#endif

#ifdef GL_ARB_texture_cube_map
#endif

#ifdef GL_ARB_transpose_matrix
#define glLoadTransposeMatrixfARB GLH_EXT_NAME(glLoadTransposeMatrixfARB)
#define glLoadTransposeMatrixdARB GLH_EXT_NAME(glLoadTransposeMatrixdARB)
#define glMultTransposeMatrixfARB GLH_EXT_NAME(glMultTransposeMatrixfARB)
#define glMultTransposeMatrixdARB GLH_EXT_NAME(glMultTransposeMatrixdARB)
#endif

#ifdef GL_EXT_abgr
#endif

#ifdef GL_EXT_bgra
#endif

#ifdef GL_EXT_blend_color
#define glBlendColorEXT GLH_EXT_NAME(glBlendColorEXT)
#endif

#ifdef GL_EXT_blend_minmax
#define glBlendEquationEXT GLH_EXT_NAME(glBlendEquationEXT)
#endif

#ifdef GL_EXT_blend_subtract
#endif

#ifdef GL_EXT_compiled_vertex_array
#define glLockArraysEXT GLH_EXT_NAME(glLockArraysEXT)
#define glUnlockArraysEXT GLH_EXT_NAME(glUnlockArraysEXT)
#endif

#ifdef GL_EXT_draw_range_elements
#endif

#ifdef GL_EXT_fog_coord
#define glFogCoorddEXT GLH_EXT_NAME(glFogCoorddEXT)
#define glFogCoorddvEXT GLH_EXT_NAME(glFogCoorddvEXT)
#define glFogCoordfEXT GLH_EXT_NAME(glFogCoordfEXT)
#define glFogCoordfvEXT GLH_EXT_NAME(glFogCoordfvEXT)
#define glFogCoordPointerEXT GLH_EXT_NAME(glFogCoordPointerEXT)
#endif

#ifdef GL_EXT_light_max_exponent
#endif

#ifdef GL_EXT_packed_pixels
#endif

#ifdef GL_EXT_paletted_texture
#define glColorSubTableEXT GLH_EXT_NAME(glColorSubTableEXT)
#define glColorTableEXT GLH_EXT_NAME(glColorTableEXT)
#define glGetColorTableEXT GLH_EXT_NAME(glGetColorTableEXT)
#define glGetColorTableParameterfvEXT GLH_EXT_NAME(glGetColorTableParameterfvEXT)
#define glGetColorTableParameterivEXT GLH_EXT_NAME(glGetColorTableParameterivEXT)
#endif

#ifdef GL_EXT_point_parameters
#define glPointParameterfEXT GLH_EXT_NAME(glPointParameterfEXT)
#define glPointParameterfvEXT GLH_EXT_NAME(glPointParameterfvEXT)
#endif

#ifdef GL_EXT_rescale_normal
#endif

#ifdef GL_EXT_secondary_color
#define glSecondaryColor3bEXT GLH_EXT_NAME(glSecondaryColor3bEXT)
#define glSecondaryColor3bvEXT GLH_EXT_NAME(glSecondaryColor3bvEXT)
#define glSecondaryColor3dEXT GLH_EXT_NAME(glSecondaryColor3dEXT)
#define glSecondaryColor3dvEXT GLH_EXT_NAME(glSecondaryColor3dvEXT)
#define glSecondaryColor3fEXT GLH_EXT_NAME(glSecondaryColor3fEXT)
#define glSecondaryColor3fvEXT GLH_EXT_NAME(glSecondaryColor3fvEXT)
#define glSecondaryColor3iEXT GLH_EXT_NAME(glSecondaryColor3iEXT)
#define glSecondaryColor3ivEXT GLH_EXT_NAME(glSecondaryColor3ivEXT)
#define glSecondaryColor3sEXT GLH_EXT_NAME(glSecondaryColor3sEXT)
#define glSecondaryColor3svEXT GLH_EXT_NAME(glSecondaryColor3svEXT)
#define glSecondaryColor3ubEXT GLH_EXT_NAME(glSecondaryColor3ubEXT)
#define glSecondaryColor3ubvEXT GLH_EXT_NAME(glSecondaryColor3ubvEXT)
#define glSecondaryColor3uiEXT GLH_EXT_NAME(glSecondaryColor3uiEXT)
#define glSecondaryColor3uivEXT GLH_EXT_NAME(glSecondaryColor3uivEXT)
#define glSecondaryColor3usEXT GLH_EXT_NAME(glSecondaryColor3usEXT)
#define glSecondaryColor3usvEXT GLH_EXT_NAME(glSecondaryColor3usvEXT)
#define glSecondaryColorPointerEXT GLH_EXT_NAME(glSecondaryColorPointerEXT)
#endif

#ifdef GL_EXT_separate_specular_color
#endif

#ifdef GL_EXT_shared_texture_palette
#endif

#ifdef GL_EXT_stencil_wrap
#endif

#ifdef GL_EXT_texture_compression_s3tc
#endif

#ifdef GL_EXT_texture_cube_map
#endif

#ifdef GL_EXT_texture_edge_clamp
#endif

#ifdef GL_EXT_texture_env_add
#endif

#ifdef GL_EXT_texture_env_combine
#endif

#ifdef GL_EXT_texture_filter_anisotropic
#endif

#ifdef GL_EXT_texture_lod_bias
#endif

#ifdef GL_EXT_texture_object
#define glAreTexturesResidentEXT GLH_EXT_NAME(glAreTexturesResidentEXT)
#define glBindTextureEXT GLH_EXT_NAME(glBindTextureEXT)
#define glDeleteTexturesEXT GLH_EXT_NAME(glDeleteTexturesEXT)
#define glGenTexturesEXT GLH_EXT_NAME(glGenTexturesEXT)
#define glIsTextureEXT GLH_EXT_NAME(glIsTextureEXT)
#define glPrioritizeTexturesEXT GLH_EXT_NAME(glPrioritizeTexturesEXT)
#endif

#ifdef GL_EXT_texture3D
#define glTexImage3DEXT GLH_EXT_NAME(glTexImage3DEXT)
#endif

#ifdef GL_EXT_vertex_array
#define glArrayElementEXT GLH_EXT_NAME(glArrayElementEXT)
#define glColorPointerEXT GLH_EXT_NAME(glColorPointerEXT)
#define glEdgeFlagPointerEXT GLH_EXT_NAME(glEdgeFlagPointerEXT)
#define glGetPointervEXT GLH_EXT_NAME(glGetPointervEXT)
#define glIndexPointerEXT GLH_EXT_NAME(glIndexPointerEXT)
#define glNormalPointerEXT GLH_EXT_NAME(glNormalPointerEXT)
#define glTexCoordPointerEXT GLH_EXT_NAME(glTexCoordPointerEXT)
#define glVertexPointerEXT GLH_EXT_NAME(glVertexPointerEXT)
#define glDrawArraysEXT GLH_EXT_NAME(glDrawArraysEXT)
#endif

#ifdef GL_EXT_vertex_weighting
#define glVertexWeightfEXT GLH_EXT_NAME(glVertexWeightfEXT)
#define glVertexWeightfvEXT GLH_EXT_NAME(glVertexWeightfvEXT)
#define glVertexWeightPointerEXT GLH_EXT_NAME(glVertexWeightPointerEXT)
#endif

#ifdef GL_NV_blend_square
#endif

#ifdef GL_NV_evaluators
#define glMapControlPointsNV GLH_EXT_NAME(glMapControlPointsNV)
#define glMapParameterivNV GLH_EXT_NAME(glMapParameterivNV)
#define glMapParameterfvNV GLH_EXT_NAME(glMapParameterfvNV)
#define glGetMapControlPointsNV GLH_EXT_NAME(glGetMapControlPointsNV)
#define glGetMapParameterivNV GLH_EXT_NAME(glGetMapParameterivNV)
#define glGetMapParameterfvNV GLH_EXT_NAME(glGetMapParameterfvNV)
#define glGetMapAttribParameterivNV GLH_EXT_NAME(glGetMapAttribParameterivNV)
#define glGetMapAttribParameterfvNV GLH_EXT_NAME(glGetMapAttribParameterfvNV)
#define glEvalMapsNV GLH_EXT_NAME(glEvalMapsNV)
#endif

#ifdef GL_NV_fence
#define glGenFencesNV GLH_EXT_NAME(glGenFencesNV)
#define glDeleteFencesNV GLH_EXT_NAME(glDeleteFencesNV)
#define glSetFenceNV GLH_EXT_NAME(glSetFenceNV)
#define glTestFenceNV GLH_EXT_NAME(glTestFenceNV)
#define glFinishFenceNV GLH_EXT_NAME(glFinishFenceNV)
#define glIsFenceNV GLH_EXT_NAME(glIsFenceNV)
#define glGetFenceivNV GLH_EXT_NAME(glGetFenceivNV)
#endif

#ifdef GL_NV_fog_distance
#endif

#ifdef GL_NV_packed_depth_stencil
#endif

#ifdef GL_NV_register_combiners
#define glCombinerParameterfvNV GLH_EXT_NAME(glCombinerParameterfvNV)
#define glCombinerParameterfNV GLH_EXT_NAME(glCombinerParameterfNV)
#define glCombinerParameterivNV GLH_EXT_NAME(glCombinerParameterivNV)
#define glCombinerParameteriNV GLH_EXT_NAME(glCombinerParameteriNV)
#define glCombinerInputNV GLH_EXT_NAME(glCombinerInputNV)
#define glCombinerOutputNV GLH_EXT_NAME(glCombinerOutputNV)
#define glFinalCombinerInputNV GLH_EXT_NAME(glFinalCombinerInputNV)
#define glGetCombinerInputParameterfvNV GLH_EXT_NAME(glGetCombinerInputParameterfvNV)
#define glGetCombinerInputParameterivNV GLH_EXT_NAME(glGetCombinerInputParameterivNV)
#define glGetCombinerOutputParameterfvNV GLH_EXT_NAME(glGetCombinerOutputParameterfvNV)
#define glGetCombinerOutputParameterivNV GLH_EXT_NAME(glGetCombinerOutputParameterivNV)
#define glGetFinalCombinerInputParameterfvNV GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV)
#define glGetFinalCombinerInputParameterivNV GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV)
#endif

#ifdef GL_NV_register_combiners2
#define glCombinerStageParameterfvNV GLH_EXT_NAME(glCombinerStageParameterfvNV)
#define glGetCombinerStageParameterfvNV GLH_EXT_NAME(glGetCombinerStageParameterfvNV)
#endif

#ifdef GL_NV_texgen_reflection
#endif

#ifdef GL_NV_texture_env_combine4
#endif

#ifdef GL_NV_texture_rectangle
#endif

#ifdef GL_NV_texture_shader
#endif

#ifdef GL_NV_vertex_array_range
#define glFlushVertexArrayRangeNV GLH_EXT_NAME(glFlushVertexArrayRangeNV)
#define glVertexArrayRangeNV GLH_EXT_NAME(glVertexArrayRangeNV)
# ifdef _WIN32
#define wglAllocateMemoryNV GLH_EXT_NAME(wglAllocateMemoryNV)
# endif
# ifdef GLX_VERSION_1_3
#define glXAllocateMemoryNV GLH_EXT_NAME(glXAllocateMemoryNV)
# endif
# ifdef _WIN32
#define wglFreeMemoryNV GLH_EXT_NAME(wglFreeMemoryNV)
# endif
# ifdef GLX_VERSION_1_3
#define glXFreeMemoryNV GLH_EXT_NAME(glXFreeMemoryNV)
# endif
#endif

#ifdef GL_NV_vertex_program
#define glAreProgramsResidentNV GLH_EXT_NAME(glAreProgramsResidentNV)
#define glBindProgramNV GLH_EXT_NAME(glBindProgramNV)
#define glDeleteProgramsNV GLH_EXT_NAME(glDeleteProgramsNV)
#define glExecuteProgramNV GLH_EXT_NAME(glExecuteProgramNV)
#define glGenProgramsNV GLH_EXT_NAME(glGenProgramsNV)
#define glGetProgramParameterdvNV GLH_EXT_NAME(glGetProgramParameterdvNV)
#define glGetProgramParameterfvNV GLH_EXT_NAME(glGetProgramParameterfvNV)
#define glGetProgramivNV GLH_EXT_NAME(glGetProgramivNV)
#define glGetProgramStringNV GLH_EXT_NAME(glGetProgramStringNV)
#define glGetTrackMatrixivNV GLH_EXT_NAME(glGetTrackMatrixivNV)
#define glGetVertexAttribdvNV GLH_EXT_NAME(glGetVertexAttribdvNV)
#define glGetVertexAttribfvNV GLH_EXT_NAME(glGetVertexAttribfvNV)
#define glGetVertexAttribivNV GLH_EXT_NAME(glGetVertexAttribivNV)
#define glGetVertexAttribPointervNV GLH_EXT_NAME(glGetVertexAttribPointervNV)
#define glIsProgramNV GLH_EXT_NAME(glIsProgramNV)
#define glLoadProgramNV GLH_EXT_NAME(glLoadProgramNV)
#define glProgramParameter4dNV GLH_EXT_NAME(glProgramParameter4dNV)
#define glProgramParameter4dvNV GLH_EXT_NAME(glProgramParameter4dvNV)
#define glProgramParameter4fNV GLH_EXT_NAME(glProgramParameter4fNV)
#define glProgramParameter4fvNV GLH_EXT_NAME(glProgramParameter4fvNV)
#define glProgramParameters4dvNV GLH_EXT_NAME(glProgramParameters4dvNV)
#define glProgramParameters4fvNV GLH_EXT_NAME(glProgramParameters4fvNV)
#define glRequestResidentProgramsNV GLH_EXT_NAME(glRequestResidentProgramsNV)
#define glTrackMatrixNV GLH_EXT_NAME(glTrackMatrixNV)
#define glVertexAttribPointerNV GLH_EXT_NAME(glVertexAttribPointerNV)
#define glVertexAttrib1dNV GLH_EXT_NAME(glVertexAttrib1dNV)
#define glVertexAttrib1dvNV GLH_EXT_NAME(glVertexAttrib1dvNV)
#define glVertexAttrib1fNV GLH_EXT_NAME(glVertexAttrib1fNV)
#define glVertexAttrib1fvNV GLH_EXT_NAME(glVertexAttrib1fvNV)
#define glVertexAttrib1sNV GLH_EXT_NAME(glVertexAttrib1sNV)
#define glVertexAttrib1svNV GLH_EXT_NAME(glVertexAttrib1svNV)
#define glVertexAttrib2dNV GLH_EXT_NAME(glVertexAttrib2dNV)
#define glVertexAttrib2dvNV GLH_EXT_NAME(glVertexAttrib2dvNV)
#define glVertexAttrib2fNV GLH_EXT_NAME(glVertexAttrib2fNV)
#define glVertexAttrib2fvNV GLH_EXT_NAME(glVertexAttrib2fvNV)
#define glVertexAttrib2sNV GLH_EXT_NAME(glVertexAttrib2sNV)
#define glVertexAttrib2svNV GLH_EXT_NAME(glVertexAttrib2svNV)
#define glVertexAttrib3dNV GLH_EXT_NAME(glVertexAttrib3dNV)
#define glVertexAttrib3dvNV GLH_EXT_NAME(glVertexAttrib3dvNV)
#define glVertexAttrib3fNV GLH_EXT_NAME(glVertexAttrib3fNV)
#define glVertexAttrib3fvNV GLH_EXT_NAME(glVertexAttrib3fvNV)
#define glVertexAttrib3sNV GLH_EXT_NAME(glVertexAttrib3sNV)
#define glVertexAttrib3svNV GLH_EXT_NAME(glVertexAttrib3svNV)
#define glVertexAttrib4dNV GLH_EXT_NAME(glVertexAttrib4dNV)
#define glVertexAttrib4dvNV GLH_EXT_NAME(glVertexAttrib4dvNV)
#define glVertexAttrib4fNV GLH_EXT_NAME(glVertexAttrib4fNV)
#define glVertexAttrib4fvNV GLH_EXT_NAME(glVertexAttrib4fvNV)
#define glVertexAttrib4sNV GLH_EXT_NAME(glVertexAttrib4sNV)
#define glVertexAttrib4svNV GLH_EXT_NAME(glVertexAttrib4svNV)
#define glVertexAttrib4ubvNV GLH_EXT_NAME(glVertexAttrib4ubvNV)
#define glVertexAttribs1dvNV GLH_EXT_NAME(glVertexAttribs1dvNV)
#define glVertexAttribs1fvNV GLH_EXT_NAME(glVertexAttribs1fvNV)
#define glVertexAttribs1svNV GLH_EXT_NAME(glVertexAttribs1svNV)
#define glVertexAttribs2dvNV GLH_EXT_NAME(glVertexAttribs2dvNV)
#define glVertexAttribs2fvNV GLH_EXT_NAME(glVertexAttribs2fvNV)
#define glVertexAttribs2svNV GLH_EXT_NAME(glVertexAttribs2svNV)
#define glVertexAttribs3dvNV GLH_EXT_NAME(glVertexAttribs3dvNV)
#define glVertexAttribs3fvNV GLH_EXT_NAME(glVertexAttribs3fvNV)
#define glVertexAttribs3svNV GLH_EXT_NAME(glVertexAttribs3svNV)
#define glVertexAttribs4dvNV GLH_EXT_NAME(glVertexAttribs4dvNV)
#define glVertexAttribs4fvNV GLH_EXT_NAME(glVertexAttribs4fvNV)
#define glVertexAttribs4svNV GLH_EXT_NAME(glVertexAttribs4svNV)
#define glVertexAttribs4ubvNV GLH_EXT_NAME(glVertexAttribs4ubvNV)
#endif

#ifdef GL_SGIS_generate_mipmap
#endif

#ifdef GL_SGIS_texture_lod
#endif

#ifdef GL_SGIX_depth_texture
#endif

#ifdef GL_SGIX_shadow
#endif

#ifdef _WIN32
#ifdef GL_VERSION_1_2
    /* These routines are prefixed by the preprocessor constant
       GLH_CORE_1_2_PREFIX to avoid colliding with the OpenGL 1.2 namespace. */
#define glBlendColor GLH_CORE_1_2_NAME(glBlendColor)
#define glBlendEquation GLH_CORE_1_2_NAME(glBlendEquation)
#define glDrawRangeElements GLH_CORE_1_2_NAME(glDrawRangeElements)
#define glColorTable GLH_CORE_1_2_NAME(glColorTable)
#define glColorTableParameterfv GLH_CORE_1_2_NAME(glColorTableParameterfv)
#define glColorTableParameteriv GLH_CORE_1_2_NAME(glColorTableParameteriv)
#define glCopyColorTable GLH_CORE_1_2_NAME(glCopyColorTable)
#define glGetColorTable GLH_CORE_1_2_NAME(glGetColorTable)
#define glGetColorTableParameterfv GLH_CORE_1_2_NAME(glGetColorTableParameterfv)
#define glGetColorTableParameteriv GLH_CORE_1_2_NAME(glGetColorTableParameteriv)
#define glTexImage3D GLH_CORE_1_2_NAME(glTexImage3D)
#define glTexSubImage3D GLH_CORE_1_2_NAME(glTexSubImage3D)
#define glCopyTexSubImage3D GLH_CORE_1_2_NAME(glCopyTexSubImage3D)
#endif
#endif

#ifdef GL_WIN_swap_hint
#define glAddSwapHintRectWIN GLH_EXT_NAME(glAddSwapHintRectWIN)
#endif

#ifdef WGL_ARB_pbuffer
# ifdef _WIN32
#define wglCreatePbufferARB GLH_EXT_NAME(wglCreatePbufferARB)
# endif
# ifdef _WIN32
#define wglGetPbufferDCARB GLH_EXT_NAME(wglGetPbufferDCARB)
# endif
# ifdef _WIN32
#define wglReleasePbufferDCARB GLH_EXT_NAME(wglReleasePbufferDCARB)
# endif
# ifdef _WIN32
#define wglDestroyPbufferARB GLH_EXT_NAME(wglDestroyPbufferARB)
# endif
# ifdef _WIN32
#define wglQueryPbufferARB GLH_EXT_NAME(wglQueryPbufferARB)
# endif
#endif

#ifdef WGL_ARB_pixel_format
# ifdef _WIN32
#define wglGetPixelFormatAttribivARB GLH_EXT_NAME(wglGetPixelFormatAttribivARB)
# endif
# ifdef _WIN32
#define wglGetPixelFormatAttribfvARB GLH_EXT_NAME(wglGetPixelFormatAttribfvARB)
# endif
# ifdef _WIN32
#define wglChoosePixelFormatARB GLH_EXT_NAME(wglChoosePixelFormatARB)
# endif
#endif

#ifdef GLX_SGIX_pbuffer
# ifdef GLX_VERSION_1_3
#define glXCreateGLXPbufferSGIX GLH_EXT_NAME(glXCreateGLXPbufferSGIX)
# endif
# ifdef GLX_VERSION_1_3
#define glXDestroyGLXPbufferSGIX GLH_EXT_NAME(glXDestroyGLXPbufferSGIX)
# endif
# ifdef GLX_VERSION_1_3
#define glXQueryGLXPbufferSGIX GLH_EXT_NAME(glXQueryGLXPbufferSGIX)
# endif
# ifdef GLX_VERSION_1_3
#define glXSelectEventSGIX GLH_EXT_NAME(glXSelectEventSGIX)
# endif
# ifdef GLX_VERSION_1_3
#define glXGetSelectedEventSGIX GLH_EXT_NAME(glXGetSelectedEventSGIX)
# endif
#endif

#ifdef GLX_SGIX_fbconfig
# ifdef GLX_VERSION_1_3
#define glXGetFBConfigAttribSGIX GLH_EXT_NAME(glXGetFBConfigAttribSGIX)
# endif
# ifdef GLX_VERSION_1_3
#define glXChooseFBConfigSGIX GLH_EXT_NAME(glXChooseFBConfigSGIX)
# endif
# ifdef GLX_VERSION_1_3
#define glXCreateGLXPixmapWithConfigSGIX GLH_EXT_NAME(glXCreateGLXPixmapWithConfigSGIX)
# endif
# ifdef GLX_VERSION_1_3
#define glXCreateContextWithConfigSGIX GLH_EXT_NAME(glXCreateContextWithConfigSGIX)
# endif
# ifdef GLX_VERSION_1_3
#define glXGetVisualFromFBConfigSGIX GLH_EXT_NAME(glXGetVisualFromFBConfigSGIX)
# endif
# ifdef GLX_VERSION_1_3
#define glXGetFBConfigFromVisualSGIX GLH_EXT_NAME(glXGetFBConfigFromVisualSGIX)
# endif
#endif

#ifdef WGL_ARB_render_texture
# ifdef _WIN32
#define wglBindTexImageARB GLH_EXT_NAME(wglBindTexImageARB)
# endif
# ifdef _WIN32
#define wglReleaseTexImageARB GLH_EXT_NAME(wglReleaseTexImageARB)
# endif
# ifdef _WIN32
#define wglSetPbufferAttribARB GLH_EXT_NAME(wglSetPbufferAttribARB)
# endif
#endif

#ifdef WGL_NV_render_texture_rectangle
#endif

#ifdef WGL_NV_render_depth_texture
#endif


#endif
